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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Lebowski
C C P C C P Alliance
351

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Posted - 2014.12.01 16:13:35 -
[1] - Quote
Afternoon perfection passionate pilots!
This thread is for feedback and issue reporting on a small change team Five 0 have done for Rhea to the way joining a corporation works.
Until this change the process for joining a Corporation has been as follows: 1. Character applies to corporation. 2. A corp member with appropriate roles invites player to join. 3. Character accepts invite. 4. The Character is entered into the corp.
With this change implemented the above functionality still applies but a second method is now available: 1. A corp member with appropriate roles invites player to join. 2. Character accepts invite. 3. The Character is entered into the corp.
Finer Details The option to invite a player is available anyone who has the roles required to perform step 2 of the previous process, and is visible in the actions menu (right click menu or menu in top left of show info window) for any invitable character. In all other aspects this feature work identically to the previous functionality. Players should not be able to receive an invitation from a corp when they previously have an open invitation or from a corp they are already a member of.
As usual, I will update this thread with a list of known issues.
Happy testing!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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CCP Lebowski
C C P C C P Alliance
355

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Posted - 2014.12.01 16:49:00 -
[2] - Quote
As it currently stands there is no auto-decline option for this feature. It is however, entirely tied in with the notification system, meaning that its easy to limit the amount of spam you can receive from this (For example you can stop corp invites appearing at all, or limit the notification stack size so that only 1 or 2 could appear at once.)
Even if you didn't do that, the notification system is reasonably unobtrusive and is not going to get in the way of a fleet fight.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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CCP Lebowski
C C P C C P Alliance
355

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Posted - 2014.12.01 16:50:43 -
[3] - Quote
Altrue wrote:Nice!
But you should consider changing the current application process so that half of my newbies don't withdraw their app' by mistake, without even realizing it. You're going to have to be more specific about exactly what the problem is. I'm happy to look into it though!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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CCP Lebowski
C C P C C P Alliance
369

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Posted - 2014.12.02 17:34:35 -
[4] - Quote
Hi all,
Thanks for all the feedback so far, its much appreciated. We're obviously concerned about ways this can be abused and we're working on some ideas to mitigate the concerns that have been raised so far. Nothing to share yet, but I just wanted to drop by and let you all know we working on it.
Thanks again
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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CCP Lebowski
C C P C C P Alliance
379

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Posted - 2014.12.03 16:56:37 -
[5] - Quote
Ok all, thanks again for all the feedback.
Firstly let me clear up some misconceptions that have been rampant in this thread and then Ill get onto what we're doing to address some of the legitimate concerns people have for this change. Bear with me!
How the current system actually works (On TQ right now) 1. Character applies to corporation. - Must be in station 2. A corp member with appropriate roles invites player to join. - Can be in space or in station 3. Character accepts invite and enters corp. - Can be in space or in station
As you can see from the above, most of the things people are worried about are already possible on TQ, the only thing a station is required for currently is the initial application, after that application is in the rest of the process is unrestricted.
After considering this though, we do admit that the system is inconsistent and is open to abuse, so we've made some changes that should improve this for all.
How the system will work in Rhea (Including changes we've made) 1. Character applies to corporation. [SKIPPABLE] - Can be in space or in station 2. A corp member with appropriate roles invites player to join. - Can be in space or in station 3. Character accepts invite and enters corp. - Must be in station OR pod
In addition to this, quitting corp will also now be subject to the station or pod restriction, meaning that changing corporations is always consistent.
This change does a few things: - Moves all restrictions to the most obvious step, aligning them with the existing restriction to changing to a rookie corp. - Allowing people to switch corporations while in pod restricts their ability to abuse the mechanic (Which as some have pointed out is already a confirmed exploit), while not forcing wormholers and other stationless folk to return to a station to change corporations.
Some notes on spam Many were concerned that this option will be open to spam abuse, and you could expect to receive a constant stream of invitations every time you enter places such as Jita. Firstly, invite spam is a bannable offence, if you suspect someone of doing this you need only report them for spam and our GMs will do the rest! Secondly, a player can only have one invite pending per corp, so while spamming from multiple corps is possible one corp cannot send you an invite more than once. And last but not least, we'll be throttling the amount of invites a player can send per minute to 6.
And as mentioned previously, you can use the new notification to ensure you never have to see another invitation.
For those unclear of the process it is as follows: 1. Click the notification button. 2. Click the settings button. 3. In the resulting window, expand the 'Corporate' section. 4. Deselect both check boxes next to 'You have been invited to join a corporation'
And finally, I just wanted to ensure everyone that this is by no means the end of Five 0s foray into corps, but in fact the beginning. This was simply a low hanging fruit designed to ease the process from newbro to corporation member and all round spacebro. Expect to hear more from us in the future as we delve into this wonderland of contradictions and old code! 
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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CCP Lebowski
C C P C C P Alliance
388

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Posted - 2014.12.04 10:18:36 -
[6] - Quote
Callic Veratar wrote:So, the process now to get into a corp in space is:
1) Have Invite Ready 2) Eject Pod 3) Accept Invitation 4) Board Ship
Unless you're considering adding a flag to prevent a pod from boarding a ship within a short period surrounding joining or leaving a corp. Sorry I should have made this clear, a session change happens when you change corp, so you can't board a ship for a short time afterwards.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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CCP Lebowski
C C P C C P Alliance
390

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Posted - 2014.12.05 15:40:35 -
[7] - Quote
Lil' Brudder Too wrote: Sooo, let me clear something up. From how you worded it, i have to leave all 'spam' invites permanently 'pending' and not ever decline any of them, or they can just send me another the next time they get back around to my name in local.
Also, the 'notifications' part does nothing to prevent the clutter of corp invites in everyones inbox. This is also a huge negative here. SOOOO MUCH INBOX CLUTTER.
Again, none of this is relevant if you just report spam, as Ive said previously invite spam is a bannable offence.
If for some reason you don't want to do that then sure, leaving the invites open can stop another invite. I only provided that as a extra reassurance above and beyond the standard procedure.
There will be no further changes made for this before Rhea, as development now will only increase the risk of problems in the release, something we're understandably very cautious about. Again though Id like to reiterate that we're not finished with corps, if invite spamming becomes as big an issue as you seem to think it will be, then we'll react accordingly.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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CCP Lebowski
C C P C C P Alliance
390

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Posted - 2014.12.05 16:15:58 -
[8] - Quote
Lil' Brudder Too wrote:So...your confirming you think the 10 second session change timer will make the switching corps in-space to blap unsuspecting WT's is sufficiently "difficult" for them to render it something they will not do any more? I think you misread my post, because I didn't even mention the corp changing exploit once. Additionally, are you now complaining that this change makes the system better but not better enough?
Lil' Brudder Too wrote:CCP Lebowski wrote: There will be no further changes made for this before Rhea, as development now will only increase the risk of problems in the release, something we're understandably very cautious about.
Then why did you wait till ONE WEEK before the release to even tell us about it? It does not seem like this whole "rapid release" schedule is allowing you to delay things that still need work...like you all claimed was one of the primary benefits... It also allows us to release relatively low risk changes and quickly iterate on them should changes be needed, like we are doing here.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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